Tag Archive | Hat

Greek\Persian War DBA_SR

De Bellis Antiquitatis is DBA followed by my friend Mike’s initials. He modified DBA 1.0 to make it his own so it serves as his house rules for the Greek Persian War in 1\72 scale. Below are the pics he took of the last game. The figures are excellent and are from Zvezda and Hat. […]

Double Element DBA-Hannibal’s Army

Experimenting with double element armies for DBA. That is all.

No game, just pictures.

In no particular order a whole of pictures from my and my friend’s Sudan project… We simply got together and tried out my new camera lens and posed some shots of our figures.

Historical DBA 2nd Punic War

My friend and I have a desire to use the popular DBA rules to play historical battles. This requires going beyond the 12 element maximum in a traditional DBA match up. The two battles that follow are our first attempts. To assist us in the process I went to the Command And Colors Ancients (CCA) […]

Stauponnen Revisted (East Prussia, 1914)

Stallup√∂nen, East Prussia, 17th August 1914: As the Russian 1st Army advanced into East Prussia, von Francois, the II.Armeekorps commander, was adamantly opposed to giving one meter of ground to the Russians, since the Russian advance was occurring in his own corps district. He insisted that von Prittwitz, the commander of 8.Armee, should attack the […]

WW1 Russian Artillery

This series of pictures features my Russian Divisional Artillery for our games. The rules we use for our WW1 games are derived from MEM44 developed by Richard Borg and available through Days of Wonder. Mr. Borg gave permission to Gregory Privat to develop a variant titled MEM14. The adaptation was unofficial and was available for […]

WW1 German Dragoons and some Prisoners

About a year ago I reentered the war gaming and painting hobby after being out of it for more than 20 years. The impetus to re-enter the field was a chance meeting between my son and my old war game pal from our High Schools days through the 1980s. Through him I re-established contact with […]